Es3 Save Editor -
During the lifecycle of game development, you constantly need to test different scenarios.
Note: If your file is encrypted, ensure your encryption settings in the ES3 window match the settings used to create the save file, otherwise the editor will fail to load it. Method 2: Using Online JSON Editors (For Unencrypted Saves) es3 save editor
Pair this with a batch file, and you can modify your save before every launch. During the lifecycle of game development, you constantly
# Display current stats print(f'Money: $decrypted["PlayersMoney"]["value"]:,') print(f'Level: decrypted["NewLevel"]["value"]') During the lifecycle of game development
Modifying save files carries an inherent risk of corrupting your data and breaking your game. Follow these steps to ensure you don’t lose your progress: Step 1: Backup Your Data