Select the . Pass it over areas with uneven polygon density, such as the cheeks or forehead. The polygons will distribute evenly while staying perfectly glued to the high-poly surface. Wrapit vs. Native 3ds Max Retopology Tools
In the Wrapit interface, click the button and select your high-poly sculpt. This tells Wrapit exactly which surface it needs to project new geometry onto. Step 3: Drawing the Main Loops wrapit 3ds max
: Use the "Offset" setting in Wrapit to float your low-poly mesh slightly above the high-poly surface. This prevents the high-poly mesh from visually clipping through your new geometry while you work. Select the
Generates an automatic, uniform quad-based foundation from dense source meshes while projecting original UV maps and materials onto the new topology. Wrapit vs
Retopology is a critical phase in the 3D production pipeline. Whether you are prepping a multi-million polygon sculpt from ZBrush for animation or optimizing a dense CAD model for a game engine, clean topology is non-negotiable.