Survival games feature massive amounts of data due to dropped items, building pieces, and wildlife AI. To maintain high performance in v1.3.4:
Only replicate the state of an interactive object (like a berry bush being harvested) to players within a 50-meter radius. Building Structure Batching
STP relies heavily on structures, enumerations, and data tables to track item definitions, durability, and recipes. If an item is not populating or syncing in multiplayer matches:
Configure the to save bandwidth. This ensures game objects far away from a player stop syncing their data, optimizing CPU overhead. 3. Setting Up the Scene Architecture
Survival games feature massive amounts of data due to dropped items, building pieces, and wildlife AI. To maintain high performance in v1.3.4:
Only replicate the state of an interactive object (like a berry bush being harvested) to players within a 50-meter radius. Building Structure Batching
STP relies heavily on structures, enumerations, and data tables to track item definitions, durability, and recipes. If an item is not populating or syncing in multiplayer matches:
Configure the to save bandwidth. This ensures game objects far away from a player stop syncing their data, optimizing CPU overhead. 3. Setting Up the Scene Architecture