Skie-s Inflatable Adventures -Ongoing- - Versio...
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Skie-s Inflatable Adventures -Ongoing- - Versio...
Skie-s Inflatable Adventures -Ongoing- - Versio... Skie-s Inflatable Adventures -Ongoing- - Versio... MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!
Skie-s Inflatable Adventures -Ongoing- - Versio...

Skie-s Inflatable: Adventures -ongoing- - Versio...

0.12b Patchnotes for Skie's Inflatable Adventures ... - DeviantArt

is more than a kids' party rental. It’s a community experiment in joy. Skie-s Inflatable Adventures -Ongoing- - Versio...

The carnival had left town weeks ago, but the sky above Main Street still bulged and sighed with a life of its own. Skie’s Inflatable Adventures had arrived in the city like a rumor — a kaleidoscope of vinyl and stitched fantasies that refused to be ignored. Its gates, a rainbow zipper of nylon, opened not onto cotton-candy stands or flashing rides but into a lunging, living park of inflated myth: a cathedral of bouncy beasts, a maze of air where the rules of gravity and consequence felt politely suspended. The carnival had left town weeks ago, but

"Skie Inflatable Adventures"-Version 0.23 Patch Notes - Patreon "Skie Inflatable Adventures"-Version 0

Unlike typical health bars, "Skie's Inflatable Adventures" uses a sophisticated Stamina and Tiredness system. Carrying heavy loads, running, or pushing/pulling objects increases "Tiredness." As you get larger, stamina drains faster. Reaching maximum Tiredness results in Skie collapsing and waking up deflated in bed, forcing players to balance exploration with rest and eating to maintain energy levels.

Skie-s Inflatable Adventures -Ongoing- - Versio...Cool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
Skie-s Inflatable Adventures -Ongoing- - Versio... 
Does this generate the bunch of QC code necessary to map frames? :D 
Skie-s Inflatable Adventures -Ongoing- - Versio...Not Really 
But thats a good idea. When exporting is done I might add that in eventually. 
Skie-s Inflatable Adventures -Ongoing- - Versio...Exporter Released 
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.

List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor

This is still considered an alpha release. But it should be good enough.

For info, roadmap and download you can visit https://github.com/victorfeitosa/quake-hexen2-mdl-export-import 
Skie-s Inflatable Adventures -Ongoing- - Versio...What Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
Skie-s Inflatable Adventures -Ongoing- - Versio...#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
Skie-s Inflatable Adventures -Ongoing- - Versio...Actually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
Skie-s Inflatable Adventures -Ongoing- - Versio...Niiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
Skie-s Inflatable Adventures -Ongoing- - Versio... 
Flags, fire, chains, breaking doors, breaking walls, etc. 
Skie-s Inflatable Adventures -Ongoing- - Versio...
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