0.12b Patchnotes for Skie's Inflatable Adventures ... - DeviantArt
is more than a kids' party rental. It’s a community experiment in joy. Skie-s Inflatable Adventures -Ongoing- - Versio...
The carnival had left town weeks ago, but the sky above Main Street still bulged and sighed with a life of its own. Skie’s Inflatable Adventures had arrived in the city like a rumor — a kaleidoscope of vinyl and stitched fantasies that refused to be ignored. Its gates, a rainbow zipper of nylon, opened not onto cotton-candy stands or flashing rides but into a lunging, living park of inflated myth: a cathedral of bouncy beasts, a maze of air where the rules of gravity and consequence felt politely suspended. The carnival had left town weeks ago, but
"Skie Inflatable Adventures"-Version 0.23 Patch Notes - Patreon "Skie Inflatable Adventures"-Version 0
Unlike typical health bars, "Skie's Inflatable Adventures" uses a sophisticated Stamina and Tiredness system. Carrying heavy loads, running, or pushing/pulling objects increases "Tiredness." As you get larger, stamina drains faster. Reaching maximum Tiredness results in Skie collapsing and waking up deflated in bed, forcing players to balance exploration with rest and eating to maintain energy levels.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.